Tuesday, December 7, 2010

To physics or not to physics

Yesterday I tried to figure out how to crush the player with a physics object but did not manage to find a way to cause or take any damage by this object type. I decided to choose the easy way out and fake it. If you cant make it, fake it. Right?



To fake a physics object I converted the box to a mover object and animated it falling in matinee. The animation is triggered by the use function (press "e" when in range). Luckily there is an event in kismet that can hit test a mover what makes it possible to add damage.
















I'm now trying to create a (kismet)script that traces the bots in a the level, zero bots should open the door to the next level.
The second option is to make the bots guard a key that opens the door to the next level.

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