I'm happy to announce that first playable prototype is finished. Al of the "must" mechanics are in place and are working.
Must
- level initialization v
- player spawn point v
- enemy spawn v
- enemy drops weapon when killed v
- level win state (door opens) v
- Rocket launcher spawn point v
- Rocket launcher destructible v
With Toms help, I also managed to add a system that lets the enemy bots patrol between multiple waypoints. The system only works with one bot now, should be compatible with multiple bots soon.
Note: The current prototypes function is to prove that the mechanics are operational en playable. There is no actual leveldesign yet.
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