Due to my broken central heating I had to stay home for several days be be able to open the door for the mechanic. Working at home wasn't really a possibility because of the cold (frozen hands and a mouse/keyboard don't really get along) so I lost some valuable time. What I did manage last week was to setup a working visual studio environment in visual studio 2010.
I also got the physics cube to work in such a way that it collides with the player so it can be moved now by walking against it. Unfortunately the physics behavior isn't satisfactory yet due to much bounce and because it rolls. I would a prefer a heavier cube that does not bounce and doesn't roll over. There crates in half-life 2 are a good example.
No comments:
Post a Comment