
Due to my busy schedule, I haven't been able to keep my blog up to date until now. Sorry guys.
So here's the update you have probably been waiting for.
The last few week a have been busy figuring out the ins and outs of the UDK (Unreal Developers Kit) by doing lots tutorials. And by lots I mean capital LOTS. I've been digging trough 30+ hours of video material and have also tried some written work.
Here is a video from the last prototype that I made, it's based on Matinee tutorials made by 3Dbuzz. The prototype is a small level with button that trigger a matinee sequence and spawns a bot afterwards. The bot can only be killed by a direct hit form the rocket launcher.
The Kismet script looks like this:

Today I'm continuing with the 3D Buzz tutorials, I've reached the 16th and final chapter, which is covering the creation of a simple top down game. This is my last day nosing trough tutorials and i plan to start working on my own level/prototype tomorrow. Ill keep you guys posted on the progression.
For those who are interested in working in UDK yourselfs check out the following references.
The best tutorial vids can be found on the video section of the main UDK page which are made by 3DBuzz. 3DBuzz is by far the best creator of tutorial and reference material, and has thought me many of the 3D skills I use at work today. So be sure to check out http://www.3dbuzz.com.
Another great source is Hourences made by the level designer of a just released game called "The Ball" (I still have to check out the game).
Eat3D also covers a great amount of the graphical pipeline of UDK.
And you should also check out Allar's Awesome Blog.
Here's a small tip: During the development of UDK many functions have been added/ changed or deleted, which can leave you stuck when following along the instruction You should always check the UDK version that it used in the tutorial material before you start building and build in the same version that is used.
Still stuck? Search the UDK forum or UDN blog or 3DBuzz and not forgetting Google.
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