Saturday, October 30, 2010

Prototype?

In my first post I stated the following:
"The idea is to replicate a small portion of a level from an existing FPS (First Person Shooter) that contains a single weapon pick-up".
I have a perfect weapon in mind that can be used for the encounter, namely the UDK rocket-launcher(which should explain this blogs name). And although I can come up with enough rocket launcher encounters form existing games, there is a problem. Almost all of these encounters go hand in hand with specific enemy AI behaviour that makes the encounter interesting/challenging. Replicating this AI is not only beyond by programming knowledge (for the moment), it's also not relevant for my research that is focussed on learning the mechanics. Challenge and engagement have a lower priority...for now. So had to come up with a new plan in which the standard UT_bot will suffice.

The new plan is to build a stand FPS training course that can be found in many older FPSes. Check out the following example from the original Half-Life made by Valve.



Note: Newer FPSes obviously also incorporate a training course into their design, the difference is that developers try to integrate the training into the first level(s) instead of cutting it loose from the rest of the game. Take Half-life 2 (the sequel to Half Life) for example.

I'll add a video here later.

As you see, the training course from the first video is quite long. And I'm not interested in all Half-Life's mechanics. It's especially the first part of the training that im interested in

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